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The Isle of Doctor Necreaux Video Review

What’s Cool:

  • Nice retro artwork.
  • Co-operative card game.
  • You have a different team and skills each game.
  • The clock creates good excitement.
  • Lots of variant ways of playing.
  • Portable & easy to teach.

What’s Not:

  • Some ability cards are a lot more powerful then others.
  • The rulebook can use some work. (How to use the speed & card token)
  • The sliding walls are annoying.

User Ratings (Register to Rate):

VN:R_U [1.9.22_1171]
Fun Factor
Production Quality
Artwork
Rulebook
Rating: 6.7/10 (9 votes cast)

Overall User Ratings:

VN:R_U [1.9.22_1171]
Rating: 6.9/10 (7 votes cast)
VN:R_U [1.9.22_1171]
Rating: +5 (from 7 votes)
VN:R_U [1.9.22_1171]
Fun Factor
Production Quality
Strategy Element
Luck Element
Artwork
Rulebook
Player Interaction
Replay Value
Rating: 0.0/10 (0 votes cast)
The Isle of Doctor Necreaux Video Review, 6.9 out of 10 based on 7 ratings

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4 comments

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  1. Mylander

    I just cant seem to win this game, I always end up dieing some way or another.

  2. 2ndzenith
    2ndzenith

    Great looking game to play. That is way cool to have the game designers giving feedback here.

  3. invisible_jon

    Howdy,

    I’m Jonathan Leistiko, the designer of Doctor Necreaux. I like the way you present the game, and agree with a lot of your points. I’d write the rules differently if I had them to write again, and it’s true that some of the Character cards are better than others (Would you believe me if I said that was a design decision? Yeah, I didn’t think you would…).

    However, I’d advise you to think twice about being annoyed by the Sliding Wall trap. I’ve had long chock-full-’o-spoilers discussions with the Necreaux players over on BGG. Trust me when I say that the Sliding Wall is probably the most important card for player victory in the game. If you don’t understand why, you can check out http://boardgamegeek.com/thread/435595/ – That’s a post that directly spoils what the Sliding Wall is all about.

    @Patrick R.: Castle Panic’s designer – Justin DeWitt – and I are both Austin, TX residents. There’s a small, but dedicated community of board game designers here in Austin, TX, and I’m proud to count them as peers. I expect you’re going to see even more stuff coming from Austinites in the relatively near future.

    Thanks again for the review!

  4. Patrick Ross

    I have yet to get this to the table, although I recently received a copy of this game. Nice overview from your video. Although there are a lot of coop games to choose from. I’m not sure there are any that are as light weight as this both in terms of packaging and game play. This along with Castle Panic offer a great introduction to coop games from newer, younger gamers.

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