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	<title>Comments on: The Isle of Doctor Necreaux Video Review</title>
	<atom:link href="http://www.boardtodeath.tv/review/1762/feed" rel="self" type="application/rss+xml" />
	<link>http://www.boardtodeath.tv/review/1762</link>
	<description>Video Reviews</description>
	<lastBuildDate>Fri, 20 Jan 2012 14:56:40 +0000</lastBuildDate>
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		<title>By: Mylander</title>
		<link>http://www.boardtodeath.tv/review/1762/comment-page-1#comment-543</link>
		<dc:creator>Mylander</dc:creator>
		<pubDate>Mon, 31 May 2010 14:28:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.boardtodeath.tv/?p=1762#comment-543</guid>
		<description>I just cant seem to win this game, I always end up dieing some way or another.</description>
		<content:encoded><![CDATA[<p>I just cant seem to win this game, I always end up dieing some way or another.</p>
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		<title>By: 2ndzenith</title>
		<link>http://www.boardtodeath.tv/review/1762/comment-page-1#comment-448</link>
		<dc:creator>2ndzenith</dc:creator>
		<pubDate>Thu, 29 Apr 2010 21:03:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.boardtodeath.tv/?p=1762#comment-448</guid>
		<description>Great looking game to play. That is way cool to have the game designers giving feedback here.</description>
		<content:encoded><![CDATA[<p>Great looking game to play. That is way cool to have the game designers giving feedback here.</p>
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		<title>By: invisible_jon</title>
		<link>http://www.boardtodeath.tv/review/1762/comment-page-1#comment-333</link>
		<dc:creator>invisible_jon</dc:creator>
		<pubDate>Fri, 02 Apr 2010 22:33:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.boardtodeath.tv/?p=1762#comment-333</guid>
		<description>Howdy,

I&#039;m Jonathan Leistiko, the designer of Doctor Necreaux.  I like the way you present the game, and agree with a lot of your points.  I&#039;d write the rules differently if I had them to write again, and it&#039;s true that some of the Character cards are better than others (Would you believe me if I said that was a design decision?  Yeah, I didn&#039;t think you would...).

However, I&#039;d advise you to think twice about being annoyed by the Sliding Wall trap.  I&#039;ve had long chock-full-&#039;o-spoilers discussions with the Necreaux players over on BGG.  Trust me when I say that the Sliding Wall is probably the most important card for player victory in the game.  If you don&#039;t understand why, you can check out http://boardgamegeek.com/thread/435595/ – That&#039;s a post that directly spoils what the Sliding Wall is all about.

@Patrick R.: Castle Panic&#039;s designer - Justin DeWitt - and I are both Austin, TX residents.  There&#039;s a small, but dedicated community of board game designers here in Austin, TX, and I&#039;m proud to count them as peers.  I expect you&#039;re going to see even more stuff coming from Austinites in the relatively near future.

Thanks again for the review!</description>
		<content:encoded><![CDATA[<p>Howdy,</p>
<p>I&#8217;m Jonathan Leistiko, the designer of Doctor Necreaux.  I like the way you present the game, and agree with a lot of your points.  I&#8217;d write the rules differently if I had them to write again, and it&#8217;s true that some of the Character cards are better than others (Would you believe me if I said that was a design decision?  Yeah, I didn&#8217;t think you would&#8230;).</p>
<p>However, I&#8217;d advise you to think twice about being annoyed by the Sliding Wall trap.  I&#8217;ve had long chock-full-&#8217;o-spoilers discussions with the Necreaux players over on BGG.  Trust me when I say that the Sliding Wall is probably the most important card for player victory in the game.  If you don&#8217;t understand why, you can check out <a href="http://boardgamegeek.com/thread/435595/" rel="nofollow">http://boardgamegeek.com/thread/435595/</a> – That&#8217;s a post that directly spoils what the Sliding Wall is all about.</p>
<p>@Patrick R.: Castle Panic&#8217;s designer &#8211; Justin DeWitt &#8211; and I are both Austin, TX residents.  There&#8217;s a small, but dedicated community of board game designers here in Austin, TX, and I&#8217;m proud to count them as peers.  I expect you&#8217;re going to see even more stuff coming from Austinites in the relatively near future.</p>
<p>Thanks again for the review!</p>
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		<title>By: <fb:name linked="false" useyou="false" uid="1671944688">Patrick Ross</fb:name></title>
		<link>http://www.boardtodeath.tv/review/1762/comment-page-1#comment-247</link>
		<dc:creator><fb:name linked="false" useyou="false" uid="1671944688">Patrick Ross</fb:name></dc:creator>
		<pubDate>Mon, 15 Mar 2010 07:03:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.boardtodeath.tv/?p=1762#comment-247</guid>
		<description>I have yet to get this to the table, although I recently received a copy of this game.  Nice overview from your video.  Although there are a lot of coop games to choose from.  I&#039;m not sure there are any that are as light weight as this both in terms of packaging and game play.  This along with Castle Panic offer a great introduction to coop games from newer, younger gamers.</description>
		<content:encoded><![CDATA[<p>I have yet to get this to the table, although I recently received a copy of this game.  Nice overview from your video.  Although there are a lot of coop games to choose from.  I&#8217;m not sure there are any that are as light weight as this both in terms of packaging and game play.  This along with Castle Panic offer a great introduction to coop games from newer, younger gamers.</p>
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