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Egizia Board Game Video Review

Rio Grande Games

Egizia Board Game: The players are builders in the Ancient Egypt, competing to get the most fame building different monuments requested by the Pharaoh (the Sphinx, the Obelisk, the Temple and the Pyramid).

The game lasts 5 turns. In each turn, the players place their pawns on the board, along the banks of the Nile, getting the advantages shown on each square. On the right bank there are fixed squares where the players may get workers, improve their mercantile capabilities, influence the floods (and thus the fertility of the fields) and reserve the right to build the monuments (that are built only after all the placements are done). On the left bank the players may take cards that are deployed randomly on the 10 squares at the start of each turn; some of these cards are kept until the end of the game (cultivable fields, stone quarries, deities granting special advantages), while others are discarded after the use and offer multiple immediate advantages.

In Egizia, the twist on the worker placement mechanic is that the players must place their pawns following the course of the Nile, moving northwards (from the top to the bottom of the board, that is seen from the Mediterranean Sea). In this way, each placement not only blocks the opponents from choosing the same square (except monuments, where multiple players are always allowed), but also forces the player to place his remaining pawns only on the squares below the one he just occupied (note that “pawns” are placed, since “workers” are one of the resources of the game, like grain and stones).

When the placement phase is over, the workers of the players must be fed with the grain produced in the fields. The production of each field is based on the floods of the Nile, so some fields may not give grain each turn. If a player has not enough grain for all his workers, he has to buy it with Victory Points (the ratio is better for players with improved mercantile capabilities, recorded on a specific track on the board).

After that, stones are received from the owned quarries and used to build the monuments (if the right to do was reserved earlier) along with the workers.

When the game ends, the points scored during the game (mainly building the monuments) are added to the bonuses obtained fulfilling certain conditions on the Sphinx cards. Whoever has the highest total is the winner.

What’s Cool:

  • Nice production quality.
  • Nice Artwork.
  • Great Strategy.
  • Lot’s of ability cards.
  • Has a civilization feel to it.
  • You really do not know who’s winning until the very end.

What’s Not:

  • here should have a been a way to bring opponents up in the market spaces.

User Ratings:

VN:R_U [1.9.22_1171]
Fun Factor
Production Quality
Artwork
Rulebook
Rating: 7.9/10 (3 votes cast)

Overall User Ratings:

VN:R_U [1.9.22_1171]
Rating: 7.7/10 (3 votes cast)
VN:F [1.9.22_1171]
Rating: +3 (from 3 votes)
VN:R_U [1.9.22_1171]
Fun Factor
Production Quality
Strategy Element
Luck Element
Artwork
Rulebook
Player Interaction
Replay Value
Rating: 0.0/10 (0 votes cast)
Egizia Board Game Video Review, 7.7 out of 10 based on 3 ratings

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3 comments

  1. sangediver

    Great review of a game that sees quite a bit of play with my group. One thing though, the last comment about no penalty for not feeding workers is incorrect. Even at the bottom of the grain market, you still lose 1 point for every food you’re short. The bottom gives you a bonus 2 points for reaching that space, plus 2 additional everytime you bump your piece down again, the penalty still applies.

    VN:F [1.9.22_1171]
    Rating: 0 (from 0 votes)
  2. Tarno
    Tarno

    Great review, lots of good detail in explanation!

    VN:F [1.9.22_1171]
    Rating: 0 (from 0 votes)
  3. alyssonlago

    Glad to see you back in action! I’ve already tried this one and really enjoyed. Thanks for the review!

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