What’s Cool:
Great Concepts.
The rulebook has a nice Appendix.
You can become a traitor and join the Werewolves.
You don’t know if you are a werewolf until night fall.
The forest is random every game.
What’s Not:
Smallest Token you’ll even play with.
Notepad has few Map sheets.
Rulebook examples are too small.
Player Summary sheets are hand written.
Neutral Information:
Cards are …








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